<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Stephen Belanger &#187; Tiled Maps</title>
	<atom:link href="http://stephenbelanger.com/tag/tiled-maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://stephenbelanger.com</link>
	<description>Just another coder making the web a better place.</description>
	<lastBuildDate>Fri, 17 Feb 2012 04:09:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Tiled Maps for XNA &#8211; Full support for the Tiled Map XML specification!</title>
		<link>http://stephenbelanger.com/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/</link>
		<comments>http://stephenbelanger.com/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 16:41:18 +0000</pubDate>
		<dc:creator>Qard</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tiled Maps]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=5</guid>
		<description><![CDATA[So yesterday I came across a very basic loader for Tiled Maps (*.tmx) made with the Tiled Map Editor. It only supported the basics--Tileset loading and Layer rendering--so I took it upon myself to complete the loader by adding support for the rest of the features that were left out.]]></description>
			<content:encoded><![CDATA[<p>So yesterday I came across a <a href="http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna">very basic loader for Tiled Maps (*.tmx)</a> made with the <a href="http://mapeditor.org/index.html">Tiled Map Editor</a>. It only supported the basics&#8211;Tileset loading and Layer rendering&#8211;so I took it upon myself to complete the loader by adding support for the rest of the features that were left out;</p>
<p>-added ProhibitDtd = false, so you don&#8217;t need to remove the doctype line after each time you edit the map.<br />
-changed everything to use SortedLists for named referencing&#8211;so much easier<br />
-added objectgroups<br />
-added movable and resizable objects<br />
-added object images<br />
-added meta property support to maps, layers, object groups and objects<br />
-added support for non-binary encoded layer data<br />
-added layer and object group transparency</p>
<p>I created a simple demo to show off some of the features. You should see a partially transparent object with a resized image of Ness (Earthbound) on top of a partially transparent layer of grass with the words &#8220;Tile Maps Rule&#8221; written in rock with a pulsating opacity. Use the arrow keys to move Ness around. All objects and object groups can have their X and Y coordinates set dynamically, so you can do cool stuff like parallax clouds drifting overhead.</p>
<p><a href="http://www.nerdculture.org/wp-content/uploads/2009/07/Tiled1.rar">Download the Tiled Maps Loader</a></p>
<img src="http://stephenbelanger.com/?ak_action=api_record_view&id=5&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://stephenbelanger.com/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

